Welcome to the Wheel of Time

This Simm is made for the purpose of writer's to enjoy the works of the late Robert Jordan, in a new and unique way. It is not the intent of the site to change, or alter the way the Wheel of Time was written, only to expand on it from the unique view of those who were not directly in contact with the Dragon Reborn and his legion of the Light, as he battled the Shadow.

This is a tale of how everyone was affected by his choices, and how a world pulled together to battle the Dark. If you think you're ready for a challenge unlike ever before, it starts by clicking the Join button.

High Lord James Al'Tenska
High Lord of Andor

THE PREFACE:

At the dawn of time, a deity known as the Creator forged the universe and the Wheel of Time, which spins the lives of men and women as its threads. The Wheel has seven spokes, each representing an age, and it is rotated by the One Power, which flows from the True Source. The One Power is divided into male and female halves, saidin and saidar, which work in opposition and in unison to drive the Wheel. Those humans who can use this power are known as channelers; the principal organization of such channelers in the books is called the Aes Sedai or 'Servants of All' in the Old Tongue.

The Creator imprisoned its antithesis, Shai'tan, at the moment of creation, sealing him away from the Wheel. However, in a time called the Age of Legends, an Aes Sedai experiment inadvertently breached the Dark One's prison, allowing his influence to seep back into the world. He rallied the powerful, the corrupt and the ambitious to his cause and these servants began an effort to free the Dark One fully from his prison, so he might remake time and reality in his own image. In response to this threat, the Wheel spun out the Dragon, a channeler of immense power, to be a champion for the Light. In the Age of Legends the Dragon was a man named Lews Therin Telamon, who eventually rose to command the Aes Sedai and their allies in the struggle against the Dark One's forces. After a grueling ten-year war, which began a century after the Dark One's prison was breached, Telamon led his forces to victory in a daring assault on the site of the earthly link to the Dark One's prison, and was able to seal it off. However, at this moment of victory the Dark One tainted saidin, driving male channelers of the One Power insane. The male channelers devastated the world with the One Power, unleashing earthquakes and tidal waves that reshaped the planet. Their leader, Lews Therin, killed his friends, his family, and finally himself in his insanity. Eventually, the last male channeler was killed or cut off from the One Power, leaving the human race all but destroyed and only women able to wield the One Power safely. The Aes Sedai reconstituted and guided humanity out of this dark time. Mankind now lived under the shadow of a prophecy that the Dark One would break free from his prison and the Dragon would be reborn to face him once more, raining destruction upon the world in the process of saving it from the Dark One.

Over the next three and a half thousand years, the human race returns to a level of technology roughly comparable to that of the Medieval era (although cultural institutions and traditions seem closer to the 19th Century), with the difference that women enjoy full equality with men in most societies, and are superior in some. This is put down to the power and influence of the female-only Aes Sedai spilling over into everyday life. Several major wars have ravaged the main continent since the defeat of the Dark One, such as the Trolloc Wars, when the surviving servants of the Dark One tried to destroy civilization once more but were defeated by an alliance of nations led by the Aes Sedai; and the War of the Hundred Years, a devastating civil war that followed the fall of a continent-spanning empire ruled by the High King, Artur Hawkwing. These wars have prevented the human race from regaining the power and high technology of the Age of Legends, and also left humanity divided. Even the prestige of the Aes Sedai has fallen, with their shrinking numbers and the emergence of organizations such as the Children of the Light, a militant order who hold that all who dabble with the One Power are servants of the Shadow. The nations of the modern era are able to unite against the warrior-clans of the Aiel, who cross into the western kingdoms on a mission of vengeance after they suffered a grievous insult, but are too divided to work effectively together in other areas.


The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.

Robert Jordan
Author
Creator of the Wheel of Time


* "Yes, Betrayer of Hope. So have men named me, just as they named you Dragon, but unlike you I embrace the name. They gave me the name to revile me, but I will yet make them kneel and worship it."
o Elan Morin Tedronai to Lews Therin Telamon

* "Remember, you fool! Remember your futile attack on Great Lord of the Dark! Remember his counterstroke! Remember! Even now the Hundred Companions are tearing the world apart, and every day a hundred men more join them. What hand slew Ilyena Sunhair, Kinslayer? Not mine. Not mine. What hand struck down every life that bore a drop of your blood, everyone who loved you, everyone you loved? Not mine, Kinslayer. Not mine. Remember, and know the price of opposing Shai'tan!"
o Elan Morin Tedronai to Lews Therin Telamon

* "An Aes Sedai never lies, but the truth she speaks, may not be the truth you think you hear."
o Tam al'Thor

* Sometimes, pain is all that lets you know you're alive.
o Lews Therin Telamon

* "Lan shook his head slightly. 'He was better. But he thought I was finished, with only one arm. He never understood. You surrender after you're dead.'"
o Al'Lan Mandragoran




Here is a map of the known world of the Wheel of Time. It is a rather detailed map, which covers all of the known territories, and even the Aiel Wastelands, along the Spine of the world. Andor is in the middle of everything, and is the main focus of our story.

Tear sits on the water front, and is a hub of activity for merchants, and Seafolk. They also hold the Sword That is Not A Sword, Ceundillar. They will become a focal point in our story, once the Dragon reborn reaches Tear, in search of the weapon.

The White Tower, in Tar Valon, is another focal point of our story, when it is over thrown, and Amyrlin Sanche is disgraced, and stripped of the stole. The battle will not be an easy one, however we do what we must to keep the way of things in the Pattern.

Take a look at the map, to get an idea of the many travels we will take, and the burdens that were thrust upon the people who journeyed by foot and horse, day and night, to rush to the aid of the world's last hope. The Dragon Reborn. These are the stories of what men are made of, and the tales Legends are born from.




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